Exploring Undrees.com: A Deep Dive Into Scripting, Speed Boosts, And Player Walkspeed In Games

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Exploring Undrees.com: A Deep Dive Into Scripting, Speed Boosts, And Player Walkspeed In Games

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So, you’ve landed on undrees.com and you’re curious about what it’s all about. Maybe you’ve been trying to tweak your game scripts, maybe you're stuck trying to change a player's walkspeed in a game, or perhaps you're just poking around looking for help on speed boosts, animation controls, or even a custom leaderboard. Either way, you're not alone. Many developers and game enthusiasts find themselves here, looking for a bit of guidance, some code snippets, or just a friendly place to learn and grow.

At first glance, undrees.com might seem like just another site in the sea of game development resources. But dig a little deeper, and you’ll find it’s more than that. It’s a space where ideas get shared, code gets tested, and creativity flows freely. Whether you're a beginner trying to figure out your first script or someone looking to build a more complex system like a dynamic speed boost, there's something here for you.

And if you're the kind of person who likes to see how things work behind the scenes—maybe you’re not a pro scripter but you're always tinkering, always curious—you’ll probably enjoy the community-driven spirit of undrees.com. It’s the kind of place where you can ask a question like, “How do I make a character gradually speed up as they walk?” and actually get a helpful answer, not just a wall of code you can’t make sense of.

Table of Contents

What is undrees.com?

undrees.com is a niche website that primarily focuses on game development, especially around scripting in environments like Roblox. From what we can gather through user queries and shared content, it's a go-to spot for people trying to figure out how to tweak in-game mechanics—especially when it comes to player movement, speed boosts, and animation control.

It’s not a huge, flashy site with ads and popups. Instead, it’s more like a quiet corner of the internet where people share snippets of code, discuss game logic, and offer support to others who are trying to build something fun, weird, or just a little different in their games.

Why People Land on undrees.com

Well, let’s see. If you’re reading this, you might’ve typed something like “how to change walkspeed in a game” into Google, and up popped a link to undrees.com. Or maybe you’re trying to figure out how to build a system where players can speed up for 20 seconds, and you stumbled across a post from someone else who’s been trying the same thing.

What’s interesting is that a lot of the content seems to revolve around Roblox development—specifically using Lua scripts to control character movement, speed boosts, and even animation changes. People are asking real questions like:

  • How do I change a player's walkspeed through a script?
  • How can I make a character gradually speed up when walking?
  • What’s the best way to build a speed boost system like Octane?

It’s clear that the folks showing up here aren’t just looking for a quick fix—they’re trying to learn, to build, and to understand how the game engine really works under the hood.

How to Change a Player's Walkspeed in a Game

Okay, so you want to change how fast your character moves in your game. That’s totally doable, especially in environments like Roblox. Let’s say you're not a super experienced scripter, but you’ve got a basic idea of how things work. You might start by grabbing the player’s character and then adjusting the Humanoid’s WalkSpeed property.

Here’s a really basic example of how you could do that:

local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 30 end 

That’s it. That’s all it takes to change the walk speed. But if you’re trying to do it globally, for all players in the game, you’ll need to loop through all players and apply it to each one. That’s a bit more involved, but still pretty straightforward.

Building a Speed Boost System

If you’re dreaming of something like an Octane-style speed boost—where a player can activate a power-up and suddenly sprint across the map for a few seconds—then you’re looking at a slightly more complex system.

You’ll need to:

  1. Create a tool that the player can use
  2. Link a RemoteEvent to trigger the boost on the server
  3. Temporarily change the player’s WalkSpeed
  4. Revert it back after a set time

Here’s a rough idea of how that might look in code:

local tool = script.Parent local cooldown = 30 tool.Activated:Connect(function() local player = tool.Parent.Parent local humanoid = player:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 50 wait(20) humanoid.WalkSpeed = 16 end end) 

This is a super simplified version, but it gives you a basic idea of how to structure your logic.

Animation Control and Walkspeed Modification

Now, here’s something a bit more advanced: changing animation speed based on movement. In Roblox, you can control how fast an animation plays by adjusting the Speed property of the AnimationTrack. This is super useful if you want to sync movement speed with animation playback.

For example, if you increase the walk speed, you might also want the character’s animation to play faster so it looks more natural. Here’s a quick snippet to get you started:

local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://123456789" local track = humanoid:LoadAnimation(animation) track:Play() track.Speed = 2 

That way, when your player speeds up, their animation does too, making the whole experience feel a bit more polished.

Creating a Leaderboard with Speed Values

If you want to get a bit more creative, how about adding a leaderboard that tracks how fast each player is moving? This could be a fun twist—imagine a game where the faster you walk, the more points you earn.

You could store each player’s speed in a value in the DataModel and update it as they move. It’s a neat way to gamify movement and encourage players to experiment with different mechanics.

Here’s a rough outline of how you might set that up:

  1. Create a Folder in ReplicatedStorage to hold speed values
  2. Link each player to their own IntValue for speed
  3. Update the value as the player moves
  4. Display it on a screen or UI element

Common Issues and How to Troubleshoot

Of course, not everything works perfectly the first time. A lot of people end up on undrees.com because they’re stuck trying to figure out why their script isn’t working. Maybe the walkspeed isn’t changing, or the animation isn’t syncing right, or the speed boost just doesn’t feel right.

Here are a few common things to check:

  • Are you changing the WalkSpeed on the server or the client? If it's a local script, other players won’t see the change.
  • Did you connect the RemoteEvent properly? If not, the speed boost might only work for you.
  • Are you waiting for the character to load before accessing the Humanoid? If not, your script might run before the character exists.

Also, don’t forget to test your code with print statements. If something isn’t working, just add a print statement in the middle and see if it fires. That’s usually the first step to debugging any script.

FAQ Section

How do I change a player's walkspeed in Roblox using a script?

To change a player's walkspeed in Roblox, you can access the player’s Humanoid and set the WalkSpeed property. Here's a basic example:

local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 30 end
This sets the player's walkspeed to 30.

Can I make a character gradually speed up as they walk?

Yes, you can gradually increase a character's speed by using a loop that increases the WalkSpeed property over time. Just be careful not to make it too fast, or your character might clip through walls or objects.

How do I create a speed boost that lasts for 20 seconds?

You can create a speed boost using a tool and a RemoteEvent. When the tool is activated, increase the player's WalkSpeed and then wait 20 seconds before resetting it. For more details, check out Learn more about game scripting basics.

Wrapping Up

So, if you’ve made it this far, thank you! You’re clearly someone who enjoys tinkering with code, learning how things work, and maybe even building something fun or unique in your own games. undrees.com might not be the biggest site out there, but it’s a place where people like you come together to figure out how to make things move faster, feel smoother, and work better.

If you're just starting out, don’t get discouraged if your scripts don’t work perfectly the first time. Everyone messes up, even the pros. The important thing is to keep trying, keep learning, and maybe drop by undrees.com every now and then to see what other folks are working on.

And hey, if you ever want to dive deeper into scripting, animation control, or leaderboard systems, there's always more to explore. For more tips and tricks, check out Learn more about game development guides on our site.

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